Super Chip - Routines

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The Ultimate Pocket Prediction

The magician shows a prediction before starting his act.

There are three objects on a table. These can be anything you choose, like a wallet, key chain, a chewing gum box, color spray, etc.


Then the magician asks the volunteer to take the three objects from the table without him seeing. Each object is hidden in a different place – either the right pocket, the left one, or at the hands of someone from the audience.

The volunteer chooses which item to pick first, second and last freely.

Then, the magician tells everyone which object is in the volunteer’s right pocket, left pocket, and at the audience.

Finally, he reveals his predictions that say something like: You will hide the wallet in your left pocket, the key chain in your right, and the chewing gum box with another audience member – and the prediction is always correct.

The classic three-chip hiding game

The magician gives to one volunteer three poker chips and asks him to place one in his right pocket, one in his left pocket and one inside his hand and behind his back so the magician couldn't see anything. 3 The Volunteer truly has free choice on what to put and where. First the magician reveals which chip the volunteer has behind his back (inside his hands). Then, he asks the volunteer to pick one pocket and to hold the poker chip from that pocket inside one of his hands. The magician knows which color he has and which hand is holding it. Third, with the last poker chip (that everyone knows which color he has left) the magician plays heads or tails and guesses it right every time. This is all done while the magician stands 10 meters (30 feet) away from the volunteer!

You started with.... and then switched to

Three volunteers & three chairs are set on the table 

The magician asks the first volunteer to pick one poker chip from 3 optional colors, then he asks him to sit down. The same happens with the other two volunteers.


When all three have one poker chip each, the magician asks them to switch their poker chip so that they all have a different poker chip at the end.

The magician lets everyone know which color each volunteer holds and which color each volunteer had in the beginning.

You can add a second climax of showing that you knew in advance in a prediction that this would be their final choice if that suits your style.

Game theory - by Amir Lustig

Every poker chip has a different value - 25$, 50$ and 100$ 

The magician asks the volunteer to pick up one chip (one value).

The magician will try to guess which value the volunteer took, if the magician is wrong with his guess the volunteer wins the value of money that is on that poker chip, but if the magician is right, he doesn’t win anything.

The magician analyzes the reaction and body language of the volunteer and wins every time.

This routine comes with the complete script for what to say so that you will surely amuse your audience as well as amaze them.

The 300$ bet - by Amir Lustig

Three volunteers on stage. 

Each volunteer picks a poker chip

The magician calls on a bet and starts with the first person,

He bets on $300 that he could know which poker chip that volunteer has chosen, he’s right!

The money goes back to him.

The magician turns to the second volunteer, he bets again on that $300 that he could know which poker chip the volunteer took and in which hand he holds it. He’s right again!

In the third time the magician’s bets on the highest odds, the volunteer has 50% odds to win $300 in his favor in the game of heads or tails. The magician is right and gets the $300 back in his pocket.

The color spray artist prediction

You have a canvas and three spray cans in different colors.

A volunteer comes on stage and chooses a color to draw a square. He then chooses a second color to draw a circle. Finally, he uses the remaining color to draw a star on the canvas.

You then reveal that you drew in advance the exact same drawing with colors matching the volunteer’s free choice.

Very flexible – You can decide on any drawing – not just shapes but numbers, letters, etc.

 Who stole my wallet? by Amit Lustig

The magician invites up to 15 volunteers from the audience.

He puts his personal wallet on the table (or an envelope with money bills) and asks them to decide who will be the one to “steal” the wallet and hide it.

Without the magician seeing it, one volunteer hides the wallet in his back pocket.

The magician stands 10 meters away (30 feet) from the volunteers and eliminates the non-thieves one by one until he is left with only one volunteer – the thief is found!

This routine is fully scripted and ridiculously funny and you get the full pattern.

Who has the poker chip? 

Three volunteers & three chairs are set on stage

The magician asks 1 volunteer to take the poker chip, he doesn’t see who took the poker chip from the 3 volunteers. Then he asks them to switch the poker chip with someone else.

The magician knows who took the poker chip at first and who has the poker chip now.

The ultimate which hand / which pocket

The volunteer is asked to place the poker chip in one of his hands (or even in his pocket). 

The Magician knows where it is from 10 meters away (30 feet) without ever getting close to the volunteer.




Heads or Tails

The magician asks the volunteers to flip the poker chip in the air and to catch it in a "Heads or tails" fashion. The magician can guess which side is on top correctly every single time. 

Random Audience Elimination

The entire audience stands up.

This routine is designed to help you to get a specific audience member on stage in a way that seems completely random. 

The magician asks any volunteer to play heads or tails, and then directs the audience in advance – if it will be heads, all the ladies will seat down, and it will be tails, all the men will seat down.

This process is continued a few more times until the person you wanted to select is the only person left standing.

The Audience That Fooled the Volunteer

One volunteer is asked to come on stage and play a game of "heads or tails" with the magician. In this case, the audience is going to guess the results.

The magician asks him to toss the poker chip. Every time he does, the crowd shouts at him what he side is up.

 This is a fun collaboration between the audience and the magician. The volunteer goes crazy, how come the audience knows what side is up.

This is a classic dual reality situation as the crowd doesn’t know how the magician knows what the result will be every time.